

In fact, a couple of the first test chambers you'll go through are the same as in the first game, only more run down after many years of decay. All in the name of science, of course.Īnd that's all I'm going to tell you about the story.Įarly on, everything is more or less like you remember it from Portal. But now she's back and can get back to her favorite activity - sending you through a lethal test chamber after another. She's pissed, since while you've been sleeping, she's been experiencing her moment of death - over and over and over again. Because of this you have to quickly escape, which of course means you'll get plenty of reasons to use the Portal-gun, and before you know it GlaDOS has come back to life. The game starts in what looks like a cheap motel room, where you've spend hundreds of years in cryo-sleep, while Wheatley is frantically telling you that all of Aperture Science is threatened by a meltdown from its central reactor. He's enthusiastic, friendly and slightly confused. He's a so-called personality sphere and the best way to describe him is like a big robotic eye, similar to the ones you broke off GlaDOS in the final boss fight in the first game. GlaDOS is of course back, but before you get to meet her you're introduced to a new character: Wheatley. It's magnificent in that regard, and you should absolutely experience it by yourself. If you're a fan of the original you're probably expecting some form of twist at some point, but it will still manage to surprise you. Portal 2 plays with your expectations, and can go off in a completely different direction all of the sudden.

Valve have been very careful with what they've shown from the game ahead of release, and for a good reason. It was like nothing we had seen before.Īnd it's the same thing with Portal 2. But as you got closer to what you thought were the end, it suddenly shifted in character completely and you suddenly found yourself behind the clean facade and the robot voice, GlaDOS, became a character with feelings, motives, insanity and a thirst for blood. The marketing for the game hadn't pointed to anything else. (You've been warned.)īecause on the surface, Portal looked like a clever little puzzle game with a good concept, that took place in sterile environments that you were guided through by a cooky robot voice. It was the same thing with the original Portal, a game that is closing in on its fourth birthday and which is so old that I feel like I'll be able to discuss it without any thought about spoilers. It's not that there might be a twist at some point (Is there? Or isn't there?), but because the joy of discovery is such a big part of it.

Because just like with movies like Fight Club, Memento and Inception or games such as Bioshock, Portal 2 is without a doubt the best if you have no idea what you are walking into and what you can expect from it. On one side you want to tell everyone about your enthusiasm for it, on the other you have to carefully guard what you are about to say so you don't spoil anything. To tell people about a game like Portal 2 is a pretty interesting challenge.
